Robert J Undi

Cover image

Image

Page #

Issue #

Title

Discription

Link

 

Animations

Model used

 

24

47

Putting It All Together

Using Combustion 2 to composite 3D and live footage. (2.5 pages)

 

 

 

18

45

'Do to Do 

Beyond the docs with Shag: Hair in 3DS Max r3.1+

 

 

16

44

The new 3DS Max r4 plug-in, Stitch, lets users fit cloth patterns as clothing right onto 3D figures, but the first cloth animation plug-in, ClothReyes (now free), can be used to get a better fit and maybe better animation. (2 pages)

 

8

43

Part 3 of 3: Creating a photorealistic cylindrical map. (2.17 pages)

 

 

 

30

43

 

 

 

 

8

42

Part 2: Modeling a human head to order using reference photos. (3.25 pages)

 

 

12

41

Patch Modeling a Head, Part 1

In this first installment, how the cover artist takes detailed reference photos from which to create and animate an exact 3D copy of an actual human model's head using patch modeling. (2 pages)

 

22

39

All about camera matching between 3DS Max r3 virtual sets and digital video shot with live actors on a blue screen set. (1.6 pages)

 

22

39

If you have any version of 3DS Max, then you already own a perfectly good video editor, and it can do things After Effects, Premiere, and Effect* can't. (0.3 page)

 

 

23

39

With compositing, you can create any final size frame you want, up to and including HDTV and film formats, even starting with a common DV camcorder. (0.6 page)

 

22

36

Two projects show how to blend 3D and real world scenes/objects using the Primatte S-100 plug-in for 3DS Max (with notes about the Photoshop version). (2.34 pages)

 

 

23

36

Creating starfields and nebulas in 3DS Max with noise materials and Combustion. (0.45 page)

 

 

24

36

How to run the Ultimatte compositor as a Premiere filter in 3DS Max. (0.21 page)

 

32

33

Using ClothReyes in 3DS Max for animating gowns, scarves, hats, and hair.

 

 

10

31

First look and some tips for this 3DS Max r2 plug-in. (The product reported as SurfaceSuite Lite is actually named SurfaceSuite Classic.)

 

Cover

40,36

26

Cover: The cover is by Robert Undi of C3D using 3D Studio r4. A major article in this issue tells about his work at photorealistic human and human-like facial mapping.

 

 

 

 21

 20

 A Scattering of Hair

 In his article, Robert Undi explains the techniques he has developed to apply individual hair as IPAS Scatter objects to 3D characters. In a sidebar, we ask additional questions about shaping hair-do's, and just what kind of power system Undi uses to not only render hair-do's, but also scenes with groups of coifed characters.